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MOUSE: P.I. For Hire - Patch v1.0.0 (Xbox Series X|S)

  • Writer: Tammy Tumbler
    Tammy Tumbler
  • Apr 18
  • 3 min read

Detectives,


Today we are releasing a Patch for MOUSE: P.I. For Hire on Xbox Series X|S to make general improvements and fix a multitude of issues. Check out all the details below. Have a gouda day!


Patch v1.0.0


Xbox Series X|S:

  • Version: v1.0.12.0


Improvements


  • Significant performance improvements across all levels of the game.

  • Swapped default input bindings for Dash and Crouch on controller.

  • Improved default graphic settings based on device specifications.

  • Changed default FOV setting for PC (XPA)

  • Added a “Quit” & “Quit to Menu” prompts in the setting for Rog Ally X players.

  • Balanced the number of “Cheese” a player can hold at a given time to be a maximum of 9.

  • Added missing VO Subtitles throughout the game.

  • Added missing Localization strings throughout the game.

  • Refined a small number of Simplified Chinese translations for better accuracy.

  • Various SFX and ambience improvements across the game.

  • Combat music improvements in specific arena moments.

  • Various UI Improvements across the game when navigating the Settings Menu.

  • Player can now swap quick swap to the last active weapon when using the flashlight.

  • Refined navigation of the Crime Wall with a controller.

  • Game now displays Privacy Notice and EULA on first time launch.

  • Fixed issues with getting stuck on non-english versions of Privacy Notice.


Crashes


  • Fixed a crash that occurred when taking a photo in the “River Fever Line” level.

  • Fixed a crash that occurred when adjusting the Motion Sickness settings.


General


  • Fixed the “Real Deal Gumshoe” achievement not unlocking correctly.

  • Prevented the Baseball minigame tutorial from showing every time the player enters the minigame.

  • Fixed missing textures on certain baseball cards.

  • Fixed specific levels not rendering when Lens Distortion was disabled.

  • Corrected baseball cards layering incorrectly over the player’s hand.

  • Fixed “tactics” cards failing to flip during the baseball minigame.

  • Fixed player input breaking when using a Keyboard & Mouse while a Controller is connected.

  • Adjusted the interaction zone size for various pick-ups throughout the game.

  • Fixed the Coffee Powerup sequence breaking if a health potion is consumed while the power-up is active.

  • Fixed an issue preventing players from wall running correctly.

  • Fixed missing flashlight prompts throughout the game.

  • Fixed D-namite occasionally disappearing when thrown.

  • Fixes to settings, including:

    • Prevented the Volumetric Lights setting from incorrectly altering all other graphics settings.

    • Resolved post processing issues when graphic quality set to low.

    • Fixed VSync turning on by default when Graphics settings were set to Low.

    • Fixed incorrect VSync locking the player's monitor refresh rate

    • Fixed Quality settings incorrectly altering Render Scale and Anti-Aliasing settings.

    • Ensured applied settings always save correctly for the player.

    • Fixed Diffusion Settings only working when graphics settings were set to Low.

  • Fixed a freeze caused by interacting with an NPC immediately after loading a checkpoint.

  • Fixed players occasionally being sent out of bounds when exiting water in specific areas.

  • Fixed UI elements (such as the reticule and ammo counter) disappearing when making settings changes.

  • Fixed alt-tab issue causing game to auto scroll through menu’s.

  • Fixed the FOV resetting to default when reloading saves.

  • Resolved an issue where the game could hang when trying to load a save file.

  • Resolved several resolution improvements across Xbox.


Levels


  • Fixed enemies getting stuck in walls in the “Mouseburg Opera” level.

  • Removed invisible collision during the mini-boss fight in the “Mouseburg Opera” level.

  • Fixed a freeze during the first boss fight in the “Bandel’s Laboratory” level.

  • Corrected the Directional Helper leading players down the wrong path in the “Tinsel Ave.” level.

  • Prevented enemies from attacking the player during a cutscene in the “Wallop Bay” level.

  • Fixed enemies failing to spawn in the “Curdsville” level, which blocked progression.

  • Fixed a door failing to unlock in the “Curdsville” level, which blocked progression.

  • Fixed certain ammo types being uncollectable during the “Curdsville” boss fight.

  • Resolved a graphical issue in “The Reel Deal” that could previously prevent players from progressing due to a black screen when lens distortion is disabled.

  • Fixed static playing instead of dialogue on the loudspeakers in “The Reel Deal” level.

  • Fixed a soft-lock in the “Far Wetlands” level.

  • Improved enemy pathfinding in “Quagmire” to stop units from snagging on doors and level geometry which could cause a progression blocker.

  • Smoothed out player transitions in the “Quagmire” level.

  • Fixed missing or bypassable geometry in the “???” level that blocked progression.

  • Fixed a progression blocker in the “Bandel’s Mansion” level caused by a missing quest interactable.

  • Fixed the player incorrectly taking damage while on a trampoline in the “Secret Show” level.

  • Fixed an invisible NPC in the “Secret Show” level that blocked progression.

  • Fixed an issue in the “Der Harzerburg” level where reloading a save stopped enemies from spawning and blocked progression.


Quests


  • Fixed an uncollectable item in “The Old Subway” level needed to complete Tammy's “Blueprints, please” sidequest.

  • Fixed a missing prompt in “The Reel Deal” level that prevented players from wrapping up the current quest and progressing to the next one.



 
 
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